Use this page when you need a 6-team round robin schedule where every team faces every other team once. The scheduler keeps the working schedule at the top, then the notes below explain rounds, byes, court limits, time slots, CSV export, and the checks an organizer should make before sharing it.
Build the rotation
Enter one team or player per line, choose the format that matches your event, then click Generate schedule. Use manual seeding when the order already matters. Use shuffle only when you want a random starting order. The schedule appears with rounds, matchups, court or venue assignment, and time slots.
6 Team Round Robin rounds and byes
Round robin means every participant plays every other participant. A 6-team round robin has 15 total matchups. If the participant count is odd, one team sits out each round. That bye is normal, not an error.
Example 6-team setup
Paste 6 names into the participant box, keep the suggested format, set the number of courts or venues, and generate the schedule. With multiple courts, matches in the same round can run at the same time. With one court, treat the rows as a sequential order and check the total event length before announcing it.
Print or export the round robin schedule
Use Copy when you need to paste the schedule into chat or email. Use CSV when you want to edit it in Excel or Google Sheets. Use Print when you need a clipboard copy, wall sheet, or registration-desk version.
6 Team Round Robin questions organizers ask
How many rounds will this make? Even team counts usually need n - 1 rounds. Odd team counts need n rounds because one participant has a bye each round.
Why do I see a bye? A bye appears when the participant count is odd. Review whether the bye rotates evenly before publishing.
What should I check first? Check Round 1 and Round 2 for duplicate matchups, repeated byes, and court pressure. Problems usually show up early.
How to read the generated output
The preview above shows the shape of a round robin output: rounds, matchups, courts, times, and a summary of byes or rest pressure. After entering your own teams, scan Round 1 and Round 2 first; duplicate matchups or uneven byes are easiest to catch there.
Final review before you publish
Run this review before you share the output:
- Format: Each participant should meet every other participant once; odd counts need byes and even counts should not.
- Names: Remove duplicates and fix spelling before generating the final copy.
- Venue: Check court count, start time, match length, breaks, and back-to-back matches.
- Publishing: Print once or export CSV and scan the table before sending it to players.